Home / Wiki / Survivor Trees

Survivor Mastery Trees

Permanent progression codex: 15-rank root power sinks, 3 specialization tracks, and signature ability capstones across all 5 survivor archetypes.

Survivor Specialization Architecture

Permanent Progression

Unlike in-run passive levels, Survivor Mastery Trees represent permanent, survivor-tailored talent progression powered by Survivor Points (earned from completing rounds, felling bosses, and clearing Round 10 Glitch Hunt ranks).

1 Root Power Sink

15 ranks costing their rank number (1-15 points, 120 total). Advances signature core stats and gates track layers.

3 Themed Tracks

Distinct build vectors per survivor. Must be climbed in sequence (Layer 1 → Layer 2 → Layer 3).

System Overload Gate

Layer 3 capstone nodes require beating System Overload difficulty on that survivor to unlock.

100% Free Respec

Freely reset and redistribute all invested points at any time in the Hangar with zero penalty.

Balanced Archetype

Power Core (Root Power Sink)

15 Ranks Total

"Calibrates core combat systems across all parameters."

Per-Rank Progression & Milestones:

  • +0.8% Max HP per rank (+1.8% milestone boost at Ranks 5, 10, 15)
  • +0.6% Damage Multiplier per rank (+1.6% milestone boost at Ranks 5, 10, 15)
  • +-99.7% Damage Reduction per rank (+-99.2% milestone boost at Ranks 5, 10, 15)
  • +0.4% Move Speed per rank (+1% milestone boost at Ranks 5, 10, 15)
Rank 5 → Unlocks Layer 1 on all 3 tracks
Rank 10 → Unlocks Layer 2 on all 3 tracks
Rank 15 → Unlocks Layer 3 Capstones

Firepower

Specialization Track
Active Ability Layer 1

Tuned Actuators

Weapon systems cycle 15% faster.

Unlocked at Root Rank 5
Active Ability Layer 2

Overpressure Rounds

Kinetic projectiles gain +25% Projectile Speed & +1 Pierce (Blaster & Shotgun).

Root Rank 10 + Prev Node
Run Start Perk Layer 3 (Capstone)

Requisition Order: Shotgun

Deploy with a 2nd starting weapon: Shotgun.

Root Rank 15 + System Overload Clear

Fortification

Specialization Track
Active Ability Layer 1

Combat Plating

Deploy with +30 Starting Overshield that regenerates after 6s out of combat.

Unlocked at Root Rank 5
Active Ability Layer 2

Reinforced Bulkhead

Increases shield to +60 OS. Shield break emits a concussive shockwave (100 damage + knockback).

Root Rank 10 + Prev Node
Active Ability Layer 3 (Capstone)

Bulwark Resonator

Increases shield to +100 OS. Fortified Stance: standing still at full shields grants +25% Damage & -25% Weapon Cooldowns.

Root Rank 15 + System Overload Clear

Logistics

Specialization Track
Run Start Perk Layer 1

Supply Drop

Start run with +50 Starting Coins.

Unlocked at Root Rank 5
Run Start Perk Layer 2

Quartermaster Route

Gain +1 Free Reroll per round at the Bazaar.

Root Rank 10 + Prev Node
Run Start Perk Layer 3 (Capstone)

Advance Recon

Start run with +10 Vibe Points in the Vibe Web.

Root Rank 15 + System Overload Clear
Tank Archetype

Power Core (Root Power Sink)

15 Ranks Total

"Calibrates heavy armor density and kinetic reinforcement."

Per-Rank Progression & Milestones:

  • +1.2% Max HP per rank (+2.8% milestone boost at Ranks 5, 10, 15)
  • +-99.6% Damage Reduction per rank (+-98.8% milestone boost at Ranks 5, 10, 15)
  • +0.4% Damage Multiplier per rank (+1% milestone boost at Ranks 5, 10, 15)
  • +0.2% Move Speed per rank (+0.8% milestone boost at Ranks 5, 10, 15)
Rank 5 → Unlocks Layer 1 on all 3 tracks
Rank 10 → Unlocks Layer 2 on all 3 tracks
Rank 15 → Unlocks Layer 3 Capstones

Retaliation

Specialization Track
Active Ability Layer 1

Spiked Plating

Colliding with enemies deals 50 contact damage + +50% Knockback Resistance.

Unlocked at Root Rank 5
Active Ability Layer 2

Kinetic Return

Taking damage charges kinetic battery; next attack deals +50% damage in a wide shockwave.

Root Rank 10 + Prev Node
Run Start Perk Layer 3 (Capstone)

Countermeasure Array

Deploy with a 2nd starting weapon: Sonic Repulsor.

Root Rank 15 + System Overload Clear

Plating

Specialization Track
Active Ability Layer 1

Holy Aura

Emits a protective Holy Aura; enemies inside deal -25% damage.

Unlocked at Root Rank 5
Active Ability Layer 2

Holy Smites

Divine smites strike random enemies inside Holy Aura for 100 radiant damage + 0.5s stagger every 3s.

Root Rank 10 + Prev Node
Active Ability Layer 3 (Capstone)

Divine Intervention

Cheat death on lethal damage: restores 50% HP and creates a 5s impenetrable Holy Dome.

Root Rank 15 + System Overload Clear

Momentum

Specialization Track
Active Ability Layer 1

Gravitational Pull

+75% Magnet / Item Pickup suction radius.

Unlocked at Root Rank 5
Active Ability Layer 2

Momentum Battery

Moving builds Momentum stacks (+20% speed & up to 50% knockback resistance); colliding discharges a shockwave.

Root Rank 10 + Prev Node
Active Ability Layer 3 (Capstone)

Bulwark Anchor

Bulwark Anchor: standing still grants +30% attack speed and halves shield damage taken.

Root Rank 15 + System Overload Clear
Skirmisher Archetype

Power Core (Root Power Sink)

15 Ranks Total

"Calibrates thruster velocity and evasive agility."

Per-Rank Progression & Milestones:

  • +1% Move Speed per rank (+2.5% milestone boost at Ranks 5, 10, 15)
  • +-1% Dash Cooldown per rank (+-4% milestone boost at Ranks 5, 10, 15)
  • +-99.7% Damage Reduction per rank (+-99.2% milestone boost at Ranks 5, 10, 15)
  • +0.5% Damage Multiplier per rank (+1.2% milestone boost at Ranks 5, 10, 15)
  • +0.4% Max HP per rank (+1% milestone boost at Ranks 5, 10, 15)
Rank 5 → Unlocks Layer 1 on all 3 tracks
Rank 10 → Unlocks Layer 2 on all 3 tracks
Rank 15 → Unlocks Layer 3 Capstones

Bladework

Specialization Track
Active Ability Layer 1

Honed Edge

+15% Critical Strike Chance across all weapons (2x Crit Damage).

Unlocked at Root Rank 5
Active Ability Layer 2

Deep Laceration

Dashing through enemies inflicts Bleed (4x25 dmg) and 25% Slow for 4s.

Root Rank 10 + Prev Node
Run Start Perk Layer 3 (Capstone)

Marksman's Cache

Deploy with a 2nd starting weapon: Bow & Arrow.

Root Rank 15 + System Overload Clear

Velocity

Specialization Track
Active Ability Layer 1

Turbo Dash

-20% Dash Cooldown.

Unlocked at Root Rank 5
Active Ability Layer 2

Slipstream Wake

Dashing leaves a damaging Slipstream Wake (40 DPS for 3s) and grants +25% Move Speed for 2s.

Root Rank 10 + Prev Node
Active Ability Layer 3 (Capstone)

Afterburn Reserve

+1 Permanent Extra Dash Charge + Lightning shockwave at start and end of dash (0.5s stun).

Root Rank 15 + System Overload Clear

Evasion

Specialization Track
Active Ability Layer 1

Phantom Dodge

15% Phantom Dodge chance; dodging grants a 1s 50% speed burst.

Unlocked at Root Rank 5
Active Ability Layer 2

Black Market Contacts

Bazaar prices discounted by 20%, and shops offer +1 additional item choice.

Root Rank 10 + Prev Node
Active Ability Layer 3 (Capstone)

Hyperphase Dash

+50% Dash Distance / Range and Double invulnerability iframes during dashes.

Root Rank 15 + System Overload Clear
Mystic Archetype

Power Core (Root Power Sink)

15 Ranks Total

"Calibrates eldritch status resonance and soul conductivity."

Per-Rank Progression & Milestones:

  • +-98.8% statusDurationAdd per rank (+-96.5% milestone boost at Ranks 5, 10, 15)
  • +-99.2% debuffPotencyAdd per rank (+-97.8% milestone boost at Ranks 5, 10, 15)
  • +0.5% Max HP per rank (+1.2% milestone boost at Ranks 5, 10, 15)
  • +0.5% Damage Multiplier per rank (+1.2% milestone boost at Ranks 5, 10, 15)
Rank 5 → Unlocks Layer 1 on all 3 tracks
Rank 10 → Unlocks Layer 2 on all 3 tracks
Rank 15 → Unlocks Layer 3 Capstones

Hexcraft

Specialization Track
Active Ability Layer 1

Lingering Mark

All inflicted debuff and status effects linger +50% longer.

Unlocked at Root Rank 5
Active Ability Layer 2

Deepened Curse

Enemies killed while Hexed detonate in an eldritch blast (75 dmg) and spread Hex.

Root Rank 10 + Prev Node
Run Start Perk Layer 3 (Capstone)

Occult Reserve

Deploy with a 2nd starting weapon: Chrono Aura.

Root Rank 15 + System Overload Clear

Siphon

Specialization Track
Active Ability Layer 1

Vital Tether

Hexed enemies have a 15% chance on death to drop +10 HP Soul Sparks.

Unlocked at Root Rank 5
Active Ability Layer 2

Reserve Shell

Excess healing at full HP crystallizes into an accumulating protective Overshield (up to +75 OS).

Root Rank 10 + Prev Node
Active Ability Layer 3 (Capstone)

Blood Reservoir

While Overshield is active, Soul Sparks drop twice as often and status ticks deal +35% bonus damage.

Root Rank 15 + System Overload Clear

Ritual

Specialization Track
Active Ability Layer 1

Reanimation Ritual

Enemies killed have a 10% chance to resurrect for 8s as loyal spectral thralls that fight for you.

Unlocked at Root Rank 5
Active Ability Layer 2

Corpse Explosion

Resurrected spectral thralls detonate violently in a 100 AoE eldritch blast on death/expiration.

Root Rank 10 + Prev Node
Active Ability Layer 3 (Capstone)

Vibe Golem Summon

Every 100 kills summons a colossal Vibe Golem for 10s that taunts enemies and deals crushing AoE damage.

Root Rank 15 + System Overload Clear
Havoc Archetype

Power Core (Root Power Sink)

15 Ranks Total

"Calibrates explosive shockwave dispersal and blast compression."

Per-Rank Progression & Milestones:

  • +1.2% Area & AoE per rank (+2.8% milestone boost at Ranks 5, 10, 15)
  • +0.8% Damage Multiplier per rank (+2% milestone boost at Ranks 5, 10, 15)
  • +0.5% Max HP per rank (+1.2% milestone boost at Ranks 5, 10, 15)
  • +-99.8% Damage Reduction per rank (+-99.4% milestone boost at Ranks 5, 10, 15)
Rank 5 → Unlocks Layer 1 on all 3 tracks
Rank 10 → Unlocks Layer 2 on all 3 tracks
Rank 15 → Unlocks Layer 3 Capstones

Detonation

Specialization Track
Active Ability Layer 1

Chemical Napalm

Explosions leave burning napalm puddles on the ground (30 DPS for 4s).

Unlocked at Root Rank 5
Active Ability Layer 2

Combustion Core

Enemies killed by explosions trigger secondary chain-reaction micro-detonations.

Root Rank 10 + Prev Node
Run Start Perk Layer 3 (Capstone)

Ordnance Cache

Deploy with a 2nd starting weapon: Hand Grenade.

Root Rank 15 + System Overload Clear

Payload

Specialization Track
Active Ability Layer 1

Shrapnel Fragmentation

Explosions fragment into 3 high-speed piercing shrapnel spikes.

Unlocked at Root Rank 5
Active Ability Layer 2

Minefield Drift

Dashing drops a cluster of 3 proximity landmines (150 damage each).

Root Rank 10 + Prev Node
Active Ability Layer 3 (Capstone)

Thermobaric Overcharge

25% chance for explosions to trigger massive 2x radius & damage thermonuclear shockwaves.

Root Rank 15 + System Overload Clear

Munitions

Specialization Track
Active Ability Layer 1

Munitions Scavenger

Explosive kills have a 10% chance to drop Scrap Munition Caches (+25% fire rate for 4s).

Unlocked at Root Rank 5
Active Ability Layer 2

Heavy Payload Capacity

Explosive weapons fire +1 extra projectile / sub-cluster per volley.

Root Rank 10 + Prev Node
Active Ability Layer 3 (Capstone)

Tactical Airstrike

Every 45s (and on Boss spawn), calls in a devastating Carpet Bombing Airstrike across the arena.

Root Rank 15 + System Overload Clear