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Gear, Rarities & Blacksmith

Equipment slots, 5 rarity tiers, complete 23-affix database, and Cyber Blacksmith refactoring mechanics.

5 Equipment Slots

Survivors can equip up to 5 simultaneous gear pieces across dedicated body slots:

Helm

Helm

Cooldown, Max HP, Range, Status Duration, Projectile Speed

Armor

Armor

Damage Reduction, Max HP, Block, Dodge, Regen, Thorns

Gloves

Gloves

Damage, Crit Chance, Crit Damage, Life on Kill, Shred Chance

Boots

Boots

Movement Speed, Dash Cooldown, Damage Reduction, Kinetic Damage

Relic

Relic

Magnet Range, XP Gain, Coin Value, Debuff Potency, Knockback

5 Rarity Tiers

Basic

Basic

1 Affix

Standard combat surplus. Clean, straightforward stat bonuses.

Magic

Magic

2 Affixes

Infused hardware providing enhanced utility and damage enhancements.

Rare

Rare

3 Affixes

High-grade equipment with specialized secondary combat modifiers.

Legendary

Legendary

4 Affixes (x1.5 Mag)

Elite gear with heavy stat rolls and synergistic subsystem bonuses.

Ultimate Vibes

Ultimate Vibes

Signature Ultimate Affix

Ultra-rare weapon-tailored items featuring game-altering mechanical affixes.

The Cyber Blacksmith (Refactoring & Empowering)

Hangar & Bazaar Station

The Cyber Blacksmith allows players to optimize and perfect their equipment builds both in the hangar and inside the Vibe Bazaar:

Operation Mechanic Cost & Rules
Affix Refactoring Select a single affix on an item to lock and reroll its stat type and magnitude into another eligible affix for that slot. Once an affix is selected, future rerolls on that item are locked to that slot. Gold cost escalates with each reroll.
Gear Empowering Empower an item up to 5 times (+5% stat increase per level, up to +25% total stat boost). Multiplies all existing rolled affix values without modifying the item level.

Looking for Bazaar Trading & Gear Gambling?

Explore the full Vibe Bazaar marketplace guide, 10-slot stash inventory rules, buyback shelf, and high-tech gear gambling drop rates.

Open Bazaar & Gambling Guide →

Affix Pool & Magnitude Ranges (40 Total Affixes)

Base Tier Roll Ranges

Legendary items roll with a 1.5x multiplier on these base magnitude values:

Stat Attribute Base Roll Range Eligible Equipment Slots
Max HP +10 to +30 Helm, Armor, Boots
Damage +5% to +20% Helm, Gloves
Cooldown -2% to -5% Helm, Gloves, Boots, Relic
Dash Cooldown -5% to -10% Boots
Radius +5% to +20% Helm
Life on Kill +1 to +2 Gloves
Status Duration +15% to +40% Helm
Projectile Speed +10% to +30% Helm
Debuff Potency +10% to +25% Relic
Knockback +15% to +40% Relic
Thorns Damage +15% to +50% Armor
Shred Chance +10% to +30% Gloves
Kinetic Damage +5% to +15% Boots
Damage Reduction +3% to +10% Armor, Boots
Block Chance +3% to +10% Armor
Dodge Chance +3% to +10% Armor
HP/sec Regen +1 /s to +3 /s Armor
Crit Chance +5% to +10% Gloves
Crit Damage +20% to +50% Gloves
Speed +5% to +15% Boots
Magnet Range +30 px to +80 px Relic
XP Gained +10% to +25% Relic
Coin Value +10% to +50% Relic
Projectile Damage +10% to +30% Gloves, Boots
Area Damage +10% to +30% Helm
Orbital Damage +10% to +30% Helm
Melee Damage +10% to +30% Armor, Gloves
Beam Damage +10% to +30% Gloves
Channeled Damage +10% to +30% Helm
Aura Damage +10% to +30% Armor, Relic
Physical Damage +10% to +30% Gloves
Fire Damage +10% to +30% Helm
Cold Damage +10% to +30% Helm
Electric Damage +10% to +30% Relic
Acid Damage +10% to +30% Relic
Void Damage +10% to +30% Relic
Sonic Damage +10% to +30% Relic
Energy Damage +10% to +30% Gloves
Aura Size +10% to +25% Relic
Channel Move Speed +15% to +35% Boots